> For the complete documentation index, see [llms.txt](https://quietcraft.gitbook.io/breakout-template-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://quietcraft.gitbook.io/breakout-template-documentation/about/faqs.md).

# FAQs

<details>

<summary><strong>What unity versions are supported?</strong></summary>

Minimum unity version is 2022.3.

Template works on unity 2022.3 and 6+ versions (6.3 and up recommended)

</details>

<details>

<summary><strong>What additional packages are required to use the asset?</strong></summary>

* PRIMETWEEN
* NEW UNITY INPUT SYSTEM PACKAGE
* NEWTONSOFT JSON
* NEWTONSOFT JSON CONVERTERS FOR UNITY

Please check the [documentation](https://quietcraft.gitbook.io/breakout-template-documentation/getting-started/installation) for more info on how to install.

OPTIONAL

* UNITY IN APP PURCHASING
* GOOGLE MOBILE ADS FOR UNITY

</details>

<details>

<summary><strong>Does the template support 3D?</strong></summary>

<mark style="color:$danger;">NO.</mark>

This asset supports 2D (sprite renderer) only, for now.

3D support is planned.

</details>

<details>

<summary><strong>Which rendering pipelines are supported?</strong></summary>

Built-in rendering pipeline and URP are supported.

</details>

<details>

<summary><strong>I have imported the asset. Now what?</strong></summary>

Open the scene called "Start" and hit play. You can find this scene on the project window under directory: `Assets / QuietCraft / Breakout / Scenes`. Or by using the included scene list tool which can be opened from menu `Window / Breakout / Scene List`.

</details>

<details>

<summary><strong>I have imported the template but I have errors on the console?</strong></summary>

If you are positive you have installed all dependencies and required package correctly, but you still have errors please contact the support email [<mark style="color:$success;">quietcraftdev@gmail.com</mark>](mailto:quietcraftdev@gmail.com) for help.

</details>

<details>

<summary><strong>Can I easily replace graphics and sounds?</strong></summary>

<mark style="color:$success;">YES.</mark>

And depending on what you want to replace... <mark style="color:$success;">NO CODING REQUIRED!</mark>

Please check the documentation for more info on how to customize.

</details>

<details>

<summary><strong>What platforms are supported?</strong></summary>

You can build your game for mobile and standalone platforms.

But please understand that the game was designed mainly for mobile portrait orientation, and some features like Ads and In App purchases are only available for mobile platforms.

</details>

<details>

<summary><strong>What input devices are supported?</strong></summary>

Asset uses the new unity input package.

Included support for:

* MOUSE
* TOUCH
* KEYBOARD
* CONTROLLER

Basic support for UI Navigation with keyboard and controller is available.

</details>

<details>

<summary><strong>Can I use this template in commercial games?</strong></summary>

<mark style="color:$success;">YES.</mark>

</details>

<details>

<summary><strong>Do I need programming knowledge to use this?</strong></summary>

Generally... <mark style="color:$success;">NO</mark>.&#x20;

But if you want to make your own powerups, bricks or modify existing systems then... yes, you will need at least basic unity C# knowledge.

</details>

<details>

<summary><strong>Can you add a specific feature?</strong></summary>

<mark style="color:$success;">YES.</mark>

Suggestions and feedback are welcome.

But keep in mind that adding a specific feature to a full game template is time consuming and complex, many factors have to be taken into account...

Bug testing, making sure this new feature works well with the rest of the asset and makes sense to add to this template and does not impact others customers is important.

</details>

<details>

<summary><strong>Is this optimized? What about mobile devices?</strong></summary>

<mark style="color:$success;">YES.</mark>

Template is optimized and runs well even on midrange mobile devices.

Many bricks, balls and powerups can be spawned, pretty much without hiccups depending on the device.

</details>

<details>

<summary><strong>What orientations are supported?</strong></summary>

Template supports both portrait and landscape orientations.

Originally this was designed with mobile portrait orientation in mind.

But there is support for PC or others platforms to run the game on landscape orientation.

<mark style="color:$warning;">UI and included demo stages are designed for portrait.</mark>

Included demo UIs adapts and looks good enough for the most part even on landscape.

</details>

<details>

<summary><strong>How many stages are included?</strong></summary>

100\.

<mark style="color:$warning;">\*Please keep in mind that they are not balanced for fun or difficulty. They are just meant as an example, to showcase what can be accomplished with the template.</mark>

</details>

<details>

<summary><strong>Can I make my own stages? Is it easy? How long does it take to create a level?</strong></summary>

<mark style="color:$success;">YES.</mark>

It is very easy and it takes <mark style="color:$danger;">\*</mark>minutes to make your own stage / level with the included stage editor.

Place bricks, change their type, color, place powerups, others interactable objects and choose your goals / objectives.

You can quickly test your new stage with the click of a button.

<mark style="color:$danger;">\*This does not include the time to test the level and balance for fun or difficulty.</mark>

</details>

<details>

<summary><strong>Can add my own brick types?</strong></summary>

<mark style="color:$success;">YES.</mark>

Brick types:

Unity C# programming knowledge is required.

New Powerups:

You can create your own powerups, but depending on what you want your new powerup to do, you need at least basic knowledge of unity C#.

You can always contact support and request the feature, it might be added in some update.

</details>

<details>

<summary><strong>Is there a score system?</strong></summary>

<mark style="color:$success;">YES.</mark>&#x20;

Score system with combo / multiplier and best score is included.

</details>

<details>

<summary><strong>Are multiple balls supported?</strong></summary>

<mark style="color:$success;">YES.</mark>

Max default spawned balls is 5. But from v1.1.0+ it can be changed.

</details>
